Minor Update - October 15, 2026
Valve released targeted hero balance and item scaling adjustments: substantial survivability and damage buffs for Deadman Danny, mobility and resistance nerfs for Baba, and reduced spirit scaling on Radiant Regeneration.
Quick Answer
Valve released the October 15, 2026 Minor Update for Deadlock, buffing new hero Deadman Danny across weapon and missile scaling, while nerfing Baba cooldowns and reducing Radiant Regeneration spirit scaling.
Hero Balance Changes: October 15, 2026
Deadman Danny
Buffs- ·Health regen 2.5 -> 3.25
- ·Base health 680 -> 730
- ·Gun bullet damage uncharged 12 -> 15 / charged 44 -> 48
- ·Chimera Mk1 cooldown boon -0.25 -> -0.45 / heal on hit spirit scaling 1 -> 2 / weapon scaling 1.15 -> 1.4 / slow in air reduced 15%
- ·Strix Salvo cooldown 30s -> 25s / damage spirit scaling 0.9 -> 1.1 / T2 +30 damage and +45 mark damage / T3 spirit scaling +0.35
- ·Close the Deal 1AP +50 -> +90 and sub-50% HP bonus +50% -> +75%
- ·Rocket Jumping self-damage 6.5% -> 5% (spirit)
Baba
Nerfs- ·Spirit Resistance scaling 0.12 -> 0.1
- ·Base Bullet Resistance -7%
- ·Threadsap spirit reduction ends on death and cooldown 26s -> 28s
- ·Granny Long Legs cooldown 30s -> 32s with air momentum falloff
- ·Baba's Brew barrier 100 -> 90 and scaling 1.2 -> 0.7 and cooldown 25s -> 27s (T2)
- ·Street Brawl Threadsap duration -35%
Item Balance Changes: October 15, 2026
Radiant Regeneration
- ·Spirit scaling reduced from 0.04 to 0.035
General and System Updates
- ▸ Street Brawl: Baba Threadsap duration reduced by 35%
- ▸ Hero ability scaling hotfixes and projectile collision stability corrections
Previous Patch Archive: September 16, 2026 Minor Update
Historical balance pass: universal slows cut 20%, comeback gold reworked, and updates for 18 heroes
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Previous Patch Archive: September 16, 2026 Minor Update
Historical balance pass: universal slows cut 20%, comeback gold reworked, and updates for 18 heroes
A wide net of balance changes: all slows reduced by 20%, comeback gold reworked, Haze buffed, and dozens of hero and item adjustments.
September 16 General and System Changes
- ▸ All slows reduced by 20% across the board; slows now also affect air drag
- ▸ Comeback gold system reworked
- ▸ Dash Jump input window 0.2s -> 0.25s, distance 18m -> 19m, vertical impulse 400 -> 425
- ▸ Jump pads on top of double sinner buildings removed
- ▸ Shop tooltips now preview investment bar changes
- ▸ Street Brawl: no longer locks players off zipline in first seconds, item randomness increased, fixed Enhanced components not maintaining bonuses
September 16 Hero Balance Changes
Abrams
- ·Seismic Impact T3: Unstoppable 6s -> 5s
- ·Siphon Life T3: +3m radius -> +2m
- ·Shoulder Charge T3: -20s cooldown -> -18s
Apollo
- ·Riposte base stun 0.6s -> 0.8s
- ·Riposte T3: +1.6s stun -> +60% Bullet/Spirit/Melee lifesteal for 7s
- ·Riposte cast range 25m -> 35m
- ·Flawless Advance heal spirit scaling 1 -> 1.3
Calico
- ·Ava T2 move speed +45% -> +40%
- ·Ava T3 damage amp +20% -> +18%
Celeste
- ·Stamina cooldown 5s -> 5.3s
- ·Light Eater spirit lifesteal 20% -> 18%
- ·Dazzling Trick cooldown 34s -> 38s (then 35s -> 32s in follow-up)
- ·Shining Wonder radius 16.5m -> 15.5m, T3 bounces +8 -> +6, damage +10%
Drifter
- ·Rend spirit scaling 1.8 -> 1.7, cast time 0.5s -> 0.4s
- ·Bloodscent T2 heal 18% -> +24% missing health
Dynamo
- ·Singularity cooldown 265s -> 250s
- ·Rejuvenating Aurora regen 25/s -> 30/s
Grey Talon
- ·Rain of Arrows cooldown 23s -> 25s
- ·Guided Owl permanent spirit bonus 10 -> 8
Haze
- ·Fixation headshot stacks +2 -> +3, T3 weapon scaling 0.0003 -> 0.00035
- ·Sleep Dagger reworked: T2 now +1s sleep + 15 stacks, T3 -17s cooldown + slow on wake-up
- ·Smoke Bomb T3 lifesteal +40% -> +50%
Holliday
- ·Health per boon 41 -> 43
- ·Crackshot T2 now applies -6% Bullet Resist for 5s
- ·Powder Keg spirit scaling 1.4 -> 1.2
Ivy
- ·Stone Form radius 6m -> 5.75m, T1 heal 7% -> 6%
- ·Entangling Thorns spirit scaling 0.45 -> 0.55
Kelvin
- ·Frozen Shelter regen now scales with spirit power (0.2)
- ·Frozen Shelter cooldown 195s -> 185s
Lady Geist
- ·Life Drain T3 spirit scaling +0.3 -> +0.45
- ·Life Drain 75% -> 100% damage-to-heal (DPS reduced to match)
- ·Malice damage amp 8% -> 7%
Lash
- ·Gun falloff 18-54m -> 16-48m
- ·Ground Strike T3 spirit scaling +0.03 -> +0.04, damage/meter 110% -> 120%
- ·Flog heal 50% -> 40%, angle 38 -> 40
Mina
- ·Sanguine Retreat recast 3.5s -> 4s
- ·Rake missing-health damage 5% -> 6%
- ·Nox Nostra damage 4.45 -> 4.6
Mo & Krill
- ·Sand Blast T2 slow -25% -> -30%
- ·Combo bonus max health per kill 30+1/boon -> 40+2/boon
Paradox
- ·Kinetic Carbine T2 adds move-speed spirit scaling (0.06)
- ·T3 affects both min and max damage scaling
Vindicta
- ·Assassinate adjustments in general balance pass
Warden
- ·General balance pass on abilities
September 16 Item Balance Changes
Crushing Fists
- ·Max stacks stun 0.5s -> 0.75s
- ·Bullet Resist reduction -4% -> -5% per stack
Cursed Relic
- ·No longer -14% innate Damage Output
- ·Now applies -25% Damage Output for 3.25s duration
Diviner's Kevlar
- ·Spirit power +35 -> +40
Echo Shard
- ·Added 0.5s post-cast
- ·No longer +5% Fire Rate
- ·Cooldown reworked to 30s + imbued ability cooldown
Ethereal Shift
- ·Cooldown 35s -> 37s
Frenzy
- ·Now has +10% Bullet Lifesteal innate
Fury Trance
- ·Active grants +1m Move Speed, removes move-speed penalty when shooting
Lifestrike
- ·Now prioritizes healing off hero when hitting trooper + hero
Mystic Shot
- ·Cooldown 9s -> 8s (then 8s -> 9s), spirit scaling 1.2 -> 0.9
Restorative Locket
- ·Heal per boon 0.32 -> 0.5
Scourge
- ·No longer +17% Debuff Resist innate
- ·Active grants +20% Debuff Resist
- ·Max health DPS 2.5% -> 2.3% (then 3.5% -> 2.6%, now scales with spirit 0.0055)
Slowing Bullets
- ·No longer grants +15% Weapon Damage
Weighted Shots
- ·Weapon Damage +40% -> +30%
Spiritual Overflow
- ·Now +10% Spirit Lifesteal on proc
- ·Ability duration +15% -> +13%, fire rate +32% -> +30%
Spirit Burn
- ·No longer hits 12m radius, single target
- ·Cooldown now target-based, explosion damage 110 -> 50
Suppressor
- ·Duration 5s -> 4.5s
Tankbuster
- ·No longer procs off items
Toxic Bullets
- ·Bleed damage 1.7% -> 1.9%
Change list compiled from official developer announcements on forums.playdeadlock.com and verified against live game binaries. Numerical tuning values represent confirmed balance changes directly pushed to the public test branch.
What the October 15 Patch Means for the Meta
The October 15 Minor Update focuses directly on newly introduced heroes, targeting early game survivability, raw bullet damage thresholds, and escape mobility. Here is an analysis of how these adjustments shift lane priorities and teamfight dynamics.
Deadman Danny: Scaling and Survivability Surge
Deadman Danny struggled with low base durability and inconsistent trade potential following his debut. The October 15 update systematically addresses each bottleneck across his baseline stats and ability scaling:
Baseline durability lifted: Base health increased from 680 to 730, while natural health regeneration climbed from 2.5 to 3.25. This allows Danny to survive aggressive lane harassment and contest soul orbs without conceding position.
Gun damage consistency: Uncharged bullet damage rose from 12 to 15, while fully charged shots jumped from 44 to 48. These increases drastically improve his last-hitting rhythm and trading efficiency during laning phase.
Chimera Mk1 and Strix Salvo potency: Chimera Mk1 now offers an improved cooldown boon (-0.25 to -0.45), doubles its heal on hit spirit scaling from 1 to 2, and elevates weapon scaling from 1.15 to 1.4 while reducing airborne slow by 15%. Coupled with Strix Salvo cooldown dropping from 30s to 25s, spirit scaling increasing from 0.9 to 1.1, and bonus damage on T2 and T3 milestones, Danny has evolved into a formidable mid-game damage anchor.
Safer mobility: Rocket Jumping self-damage was reduced from 6.5% to 5% spirit self-damage, while Close the Deal gains 1AP bonuses (+50 to +90) and an elevated sub-50% HP threshold bonus (+50% to +75%), solidifying his execution potential.
Reining in Baba: Resistance Cuts and Mobility Checks
Baba dominated early competitive lobbies due to disproportionately high defensive parameters and elusive repositioning tools. The development team addressed both issues in this pass:
Reduced innate tankiness: Spirit Resistance scaling dropped from 0.12 to 0.1, paired with a flat -7% reduction to base Bullet Resistance. Baba can no longer shrug off coordinated focus fire without substantial vitality item investment.
Escape potential curtailed: Granny Long Legs cooldown was extended from 30s to 32s and now features air momentum falloff. This change directly prevents cross-lane disengages where Baba previously carried momentum over roofs and obstacles.
Ability uptime and barrier nerfs: Threadsap cooldown increased from 26s to 28s, and its spirit reduction now cleanly terminates upon death. Baba's Brew barrier base collapsed from 100 to 90, with spirit scaling sharply reduced from 1.2 to 0.7 and T2 cooldown increased from 25s to 27s.
Radiant Regeneration and System Tuning
Radiant Regeneration spirit scaling reduced: Scaling dropped from 0.04 to 0.035. While the item remains an effective baseline sustain choice for spirit casters, the reduction curbs runaway late-game regeneration loops on spirit-heavy heroes.
Historical baseline context: These targeted modifications build directly upon the September 16 baseline changes, where universal 20% slow reductions and overhauled comeback gold established the high-mobility foundation of current Deadlock competition.
Related Data
Deadlock Patch Notes FAQ
What changed in the October 15 Deadlock update? +
The October 15 Minor Update delivered major buffs to Deadman Danny across health, weapon damage, and missile abilities, nerfed Baba resistances and cooldowns, and reduced Radiant Regeneration spirit scaling from 0.04 to 0.035.
What changed in the September 16 Deadlock update? +
The September 16 Minor Update cut all slows by 20%, reworked the comeback gold system, buffed Haze and Kelvin, and adjusted 18+ heroes and 18+ items including Crushing Fists, Cursed Relic, and Spirit Burn.
Where can I find the official Deadlock patch notes? +
Valve publishes official patch notes on forums.playdeadlock.com. This tracker compiles confirmed patch changes, verified numerical values, and community impact analysis.
How do patches affect the Deadlock tier list? +
Every balance patch shifts win rates and hero rankings. Our tier list recalculates after each update to reflect the post-patch competitive meta.